Home Funding Canada-based Sinn Studio Secures $2.5Million in Funding

[Funding News] Canada-based Sinn Studio Secures $2.5Million in Funding

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Sinn Studio Inc., a XR studio secures $2.5million in funding. Leading the round was Hartmann Capital, with participation from other industry angels, including Chris Ye of Uken Games, as well as Boost VC, Republic, Alumni Ventures, Mana Ventures, and MetaVision.
Sinn Studio Inc., a XR studio secures $2.5million in funding. Leading the round was Hartmann Capital, with participation from other industry angels, including Chris Ye of Uken Games, as well as Boost VC, Republic, Alumni Ventures, Mana Ventures, and MetaVision.
Sinn Studio Inc., a XR studio secures $2.5million in funding. Leading the round was Hartmann Capital, with participation from other industry angels, including Chris Ye of Uken Games, as well as Boost VC, Republic, Alumni Ventures, Mana Ventures, and MetaVision.

Sinn Studio Inc., a XR studio secures $2.5million in funding. Leading the round was Hartmann Capital, with participation from other industry angels, including Chris Ye of Uken Games, as well as Boost VC, Republic, Alumni Ventures, Mana Ventures, and MetaVision.

Felix Hartmann, Managing Partner of Hartmann Capital, joined the Sinn Studio Board concurrently with the funding. The money will be used by the business to further the creation of its first Player vs Player (PvP) virtual reality combat game.

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Virtual reality fighting experiences are Sinn Studio’s speciality. The studio is led by Alek Sinn and Almir Brljak. The upcoming free-to-play game is powered by a unique “Large Intent Model” (LIM), a neural network created specifically to recognise and learn from the minute details of human movement during combat. The “Combat Engine” of the game is proprietary.

About Sinn Studio

German-Canadian XR studio Sinn Studio Inc. is a multi-award winning, best-selling unit. 2017 saw us bootstrap with a single developer team.

They currently employ more than 25 people full-time, and their physical headquarters are in Toronto. XR combat is their company’s area of expertise. Their goal is to create the next generation of melee combat for both single-player and multiplayer games by developing proprietary tools to tackle some of the hardest problems facing the industry.

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